Image of Dr. Warren's 4 popular reading games publications

Reading Games Bundle | Good Sensory Learning

Erica Warren LLC Good Sensory Learning and Dyslexia Materials

  • $ 70.99 USD


The Reading Games Series is a comprehensive collection of interactive publications that cater specifically to students with dyslexia and other reading challenges. This series is meticulously crafted to complement and enhance Orton-Gillingham methodologies or any phonics-based reading instruction program. By integrating these games, students are invited to engage with reading in an exciting and dynamic way, moving beyond the monotony of traditional word lists and instead, immersing themselves in enjoyable and educational gameplay. 

The series comprises four distinct sets:

  1. Reading Games: This set includes 19 card and board games that reinforce understanding of the six types of syllables and the principles of syllabication.

  2. Reading Games 2: Offers 10 printable activities focused on blending sounds and mastering spelling patterns.

  3. Reading Games Primary: Features 8 innovative games designed to strengthen the recognition of syllables, beginning, middle, and ending sounds, blends, and sight words.

  4. Reading Board Games: Presents 7 reproducible board games that delve into the six syllable types, available at a value bundle rate.

The Importance of Fun in Reading Instruction

Incorporating fun into reading instruction is not just about engagement; it's a powerful pedagogical strategy. When reading instruction is enjoyable, it can significantly enhance the learning experience, particularly for those with reading difficulties. Here’s how fun and learning are interconnected:

  • Enhanced Motivation: Games introduce a sense of play, which can increase motivation and the desire to participate. When students are motivated, they are more likely to invest time and effort into learning to read.

  • Stress Reduction: The playful aspect of games can lower anxiety associated with reading, creating a relaxed learning atmosphere that allows for increased risk-taking and experimentation with new words.

  • Improved Memory: Enjoyable activities stimulate the release of dopamine, a neurotransmitter that plays a key role in memory and information processing. When students associate reading with positive emotions, they’re more likely to remember what they learn.

  • Social Learning: Many reading games are designed for multiple players, which encourages peer interaction. This social component can reinforce learning as students collaborate and learn from each other.

  • Cognitive Development: Games often involve problem-solving and critical thinking, which can further cognitive skills alongside reading abilities.

By integrating the Reading Games Series into the reading curriculum, educators can not only enhance the effectiveness of phonics-based programs but also capitalize on the neurological benefits of fun in learning. This approach can be especially transformative for students with dyslexia, for whom traditional reading tasks might be challenging. The series promises a refreshing, multi-sensory learning experience that can help unlock the full potential of every student. To view a list and description of each game in each publication, select the game title below:

  • Reading Games -19 card and board games that review the six syllables and syllabication.
  • Reading Games 2 - 10 printable games on blending and spelling.
  • Reading Games Primary8 new games that review syllables, beginning sounds, middle sounds, ending sounds, blends, and sight words), and Reading Board Games.
  • Reading Board Games - 7 reproducible board games that cover the six syllable types) at a discounted bundle rate.  


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