Reading Games | For Phonics and Orton-Gillingham Programs
Game On for Reading! Make Phonics Practice Fun with the Reading Games Series
Looking to bring joy, movement, and meaningful learning into your reading instruction?
Reading Games for Orton-Gillingham Programs is a dynamic, 94-page downloadable resource that turns word lists and phonics drills into playful, high-impact learning experiences. This powerhouse collection is part of Dr. Erica Warren’s popular Reading Games Series—created to support all learners, including those with dyslexia and other reading challenges.
What’s Inside This Downloadable Resource?
Eleven Interactive Reading Games:
Each game targets critical phonics and syllabication skills, helping students master everything from letter sounds and vowel teams to syllable division and word analysis, while having a blast.
Seventeen Printable Card Decks:
These ready-to-use cards support dozens of multisensory games and activities, reinforcing reading patterns, sound-symbol recognition, and blending practice in fresh, fun ways.
Two Versatile Game Boards:
Perfect for customizing your own literacy games or playing included ones, these reusable boards expand the possibilities and keep sessions fresh and engaging.
Skill Focus: Mastering Syllables & Syllabication
This publication zeroes in on the six main syllable types—closed, open, silent e, r-controlled, consonant-le, and vowel combinations—alongside essential syllabication strategies. Through game-based learning, students gain confidence in decoding multi-syllable words, improving fluency and comprehension.
A Peek at the Games You’ll Find Inside:
- Letter Ball adds movement and muscle memory to letter and sound recognition using a ball and a marker—perfect for kinesthetic learners.
- LetterHop turns letter and sound practice into an active hopping game that boosts phonics skills through physical movement.
- Slap Me 5 challenges students to combine two syllables and decide whether they form a real compound word.
- Rhyme Time includes 8 mini-games that offer repeated practice with early syllable types using rhyme-based fun.
- The Dolphin and Gecko Games build flexibility and accuracy in recognizing all six syllable types through visual cues and reading practice.
- Crazy Qs adds an analytical twist, reinforcing syllable identification and reading accuracy with an engaging challenge.
- Survival of the Fittest helps students break multi-syllable words into manageable parts, promoting stronger decoding skills.
- Afix it Up introduces prefixes, suffixes, and root words—strengthening vocabulary and helping students build complex word knowledge.
- Voweleos and Maniac provide extended practice with vowel teams and r-controlled vowels in a fun, card-based format inspired by popular games.
Why It Works
The Reading Games Series embraces a multisensory approach, incorporating visual, auditory, and kinesthetic elements to support diverse learning styles. These games aren’t just fun—they’re research-based tools designed to reinforce structured literacy instruction and keep students engaged.
Make Reading Practice Something They Look Forward To
Whether you’re a teacher, tutor, homeschooler, or parent, Reading Games for Orton-Gillingham Programs offers a powerful and joyful way to help students thrive in reading.
💬 "I always tell my students that if they don’t love coming to our sessions, then I’m not doing my job. These games make reading so enjoyable, I no longer need candy or stickers as motivation. The students are excited to play—and they’re learning more than ever!"
— Dr. Erica Warren